Worlds

Experiences built for the interface.

Each world is labeled with where it actually is — prototype, in development, or concept. We'd rather under-claim and demo than the reverse.

01

Psychopunk

Flagship · Prototype

Our first in-house world. Play across augmented reality, flatscreen, and lucid dreaming, using digital telekinesis to move the world with your mind.

Psychopunk is where we prove the interface. It is played across three surfaces — augmented reality, flatscreen, and lucid dreaming — and its core verb is digital telekinesis: grabbing, throwing, and reshaping the world by intent. A vertical slice runs in our live demos today.

02

Devon

In development

An open-world, Afrofuturist first- and third-person shooter, being built for the platform.

Devon is an open-world, Afrofuturist shooter playable in first and third person, being built from the ground up for the Multi Modal platform. It is in active development and not yet playable outside the studio.

03

Volume

Concept

A platform for sharing social experiences in a spatial-media format.

Volume is a concept for sharing social experiences in a spatial-media format — moments you can stand inside rather than watch on a flat feed. It is a design concept, not yet in development.

04

Dungengine

Concept

Tabletop RPGs, reimagined. A game master builds and runs living worlds in real time across the Multi Modal framework — with people you know, or open sessions you can join.

Dungengine is a concept for tabletop role-playing on the Multi Modal framework: a game master builds and runs living worlds in real time, for a table of people you know or open sessions you can join. It is a concept we intend to build once the platform supports it.

Want to see the prototype in person, or build a world of your own on the platform?